Greetings,
After searching around the forum and throughout the web for an answer and not finding one that solves my problem/I can understand, I've decided to ask for help here.
So I'm a total noob when it comes to programming but thing is, I'm trying to edit some files to create a translation mod for a game. Basically I have to edit multiple .ini files and when the game updates sometimes there are a few new entries on those files and using a software to compare the new file with the old translated one would be great, and that's why I chose BC 4.
What I'm trying to do is create a grammar rule so that it tells me if there is any difference between the files, but only on the Key names (name=value in .ini files as far as I know), since all values are text shown inside the game and they're all translated, consequently being different all the time. The names on the other hand does not change, so I could use them to track new additions to the game text.
So far what I've done is:
PS.: I'm using INI Files Sorted as format (https://www.scootersoftware.com/rules/IniSort.zip).
Any help is appreciated, if I've posted on the wrong section please forgive me.
Best regards,
Igor
After searching around the forum and throughout the web for an answer and not finding one that solves my problem/I can understand, I've decided to ask for help here.
So I'm a total noob when it comes to programming but thing is, I'm trying to edit some files to create a translation mod for a game. Basically I have to edit multiple .ini files and when the game updates sometimes there are a few new entries on those files and using a software to compare the new file with the old translated one would be great, and that's why I chose BC 4.
What I'm trying to do is create a grammar rule so that it tells me if there is any difference between the files, but only on the Key names (name=value in .ini files as far as I know), since all values are text shown inside the game and they're all translated, consequently being different all the time. The names on the other hand does not change, so I could use them to track new additions to the game text.
So far what I've done is:
- Delimited grammar rule;
- Text from: "^";
- To: "=" (the quotation marks are just to specify which terms I've added, they're not used inside BC4);
- Escape character left blank;
- Stop at the end of line left checked and unchecked with no difference found;
- Match character case left checked and unchecked with no difference found;
- Regular expressions left unchecked;
- This element is case sensitive left checked and unchecked with no difference found.
PS.: I'm using INI Files Sorted as format (https://www.scootersoftware.com/rules/IniSort.zip).
Any help is appreciated, if I've posted on the wrong section please forgive me.
Best regards,
Igor
Comment